Design & Prototype
First of all, I refined the concept of Carbon Circulation and organized the contents I would like to present as:
The following two design questions were well defined before moving to the next stage of detailed design:
How could the project impress and attract people to further studies with basic geological concepts and fundamental facts about Carbon Circulation?
How could the project change people's mindset to do more environmental-friendly behaviors by making them consistently recap the experience?
For the first question, I designed an exhibition themed Natural Carbon Circulation Around The Globe. Basically, this contains the fundamental information about simplified and abstract global C-circulation pattern. Interactive devices were used to involve visitors in the circulation and in this way leave a deeper impression. Then I evaluated the initial design and asked experts for advice. After a few revisions, I made the final version of exhibition design in the sketching style and used a paper model as well as an animation to illustrate how it works.
For the second question, I designed a mobile application containing further information demonstrating each part in the C-circulation, and functions exploiting AR technology to show daily Carbon flow in normal life. The mobile App could serve as an extension of the exhibition, which could be downloaded by scanning QR code at many places during the exhibition. By playing with the app after visiting the exhibition, people can frequently recap what they have learned before and been consistently encouraged to live a low carbon life. I made the Information Architecture and a few screen designs for the App and combined it in the animation to show how people can get connected to it and be affected when using it.